Monday, August 31, 2009


Today's new Fighter, for Cartoon Network TKO!
Duncan from Total Drama Action.

Friday, August 28, 2009

The Quick And The Lead

Going fast this morning...
I hope to explore this metal cowboy more next week.
Happy weekend everybody.

Thursday, August 27, 2009

I Just Want A Glazed

Back to the office after a day under the weather. I imagine that if you were an alien life form in a jar full of mystery liquid, eating a donut would seem like a pretty glorious feat. I'm just sayin.

Monday, August 24, 2009

Hello Week

"You tell Monday I'm coming for him... and there's no use hiding."

Wednesday, August 19, 2009

Titanic Kungfubot Offensive - Starting Lineup

While I am planning a larger post that deals with "How we made Cartoon Network's TKO," I thought I would also start to show you some various bits of artwork that appear in the game at this point.

Each character has a painted pose for the "VS" screen. Something that shows the player just how cool they are, and hopefully strikes fear in their opponent's heart. Below are the paintings for the starting six characters. Each week a new character will be added to the game... which means a snarly new painting will appear as well. Yesssss...







So, keep hitting robots, and I promise I will put together a cool behind the scenes on the making of the game. Stay creative!

Monday, August 17, 2009

Launch Day

You may be tired of this logo already, but I am displaying it here once again to explain my absence. Our game launches later today, so I have my battle helmet and shin guards on. No warm up this morning... just cold coffee and a few bites of powdered eggs. Bring it I say...

Tuesday, August 11, 2009

Titanic Kungfubot Offensive - BETA!

This week is a cool week for me. It's the launch of an "Open Beta" for the robot fighting game that I have been working on the last few months. The official game launch is August 17th, but until then you can help us test out some of the finest cartoon robot tech around.

Next week, I hope to start a series of posts talking a lot about the game and what it took to make it work. I have some cool concept art to show, and I will let you in on a few things that we did to make it look the way it does. There are obviously many challenges that you face when doing online multiplayer Flash games, and those limitations sometimes force you to get very creative. Sound cool? Good. For now, head on over to the link below and fight some robots.


Keep in mind, since this is a BETA, there will be a few issues popping up here and there. Some of the graphics still need polishing, and there are a few game elements that will be tweaked. Be sure to use the feedback form below the game to send in any comments you have related to performance, or general game play. Thanks for listening, and have fun!

Friday, August 07, 2009

A Rockin' Week

So, this guy is a bit more fleshed out. I will call him "finished for now" and save the final version for the tee shirt. Yee haw!

This is a really messy scribble, showing you how my ideas start out. As a garbled mass of messy lines. Perhaps next week I will get time to flesh out this protective robot friend.

Have a fantastic weekend!

Monday, August 03, 2009

Robots Rock

If you were a crazy cool robot scientist... but all you really wanted to do was rock... but maybe you didn't know how to play a guitar... you might create a super rock robot that could shred better than any guitar playing robot before him. I'm just saying.

Happy Monday!