Friday, July 10, 2009

Can You Hear It!?


"Can you hear it!? That is the sound of freedom my little friend! Ha! I can see you know it well, but for me this is a new sound! From now on, wherever the bell's beautiful voice travels... so shall I."

Thursday, July 09, 2009

The Savior


"This was no ordinary experiment. This... creature... that stood before him was the answer to his prayers. It would help him. It would work for him. It would protect him. This beast was the savior the doctor had asked for, and now it was time to send him out into the night for the first time. One by one, the people of Transylvania would pay. One by one, they would feel the wrath of Dr. Frankenstein..."

Wednesday, July 08, 2009

Fronkenshteen


Back into the groove today. Creepy monster sketch! Yay!

Thursday, July 02, 2009

Kodu Characters

Today I am posting more of the concepts that I did for Microsoft's "Kodu Game Lab." Many of the designs changed a bit as they went into the program, but it is cool to see just how much of my designs made it into the final build.








I hope everyone has a great holiday weekend!

Wednesday, July 01, 2009

Kodu

Today marks the release of a very cool project from Microsoft. It is called "Kodu", and I even call it inspiring. Kodu is a "Game Lab", and it allows you to make your own games. You can create your own worlds, populate those worlds with characters, and then program your character's actions. The games you can make range from shooter, to racers, to tag... really I feel that you are only limited by your imagination.

Why am I talking about Kodu? Well, I had the distinct pleasure of working with the design team last year, as a character/prop designer. Project lead Matt MacLaurin was really awesome to work for, and he let me run pretty free based on the general ideas the team gave me. The look was "simple, but cool" and I think that comes through. I played a very small part in the development, but I am very very proud of what this Microsoft Research team pulled off.



Check out the "Kodu Game Lab" on XBox Live Marketplace now, in the "Community Games" section. I believe it is coming out for the PC as well. For any kind of creative person, this is a real treat. And if you enjoy what you see, be sure to tell your friends. Post messages on the development blog. Really let the dev team know how much you appreciate their hard work. This is their baby, and it means a lot.

I will be posting a bunch of additional concept art for the Kodu characters over the next few days.

Breathlessly Graceful

A sketch based on something my good friend Nelson said.
"As breathlessly graceful as a drunken hippo..."
Well played sir.

Tuesday, June 30, 2009

Adventure!



Monday, June 29, 2009

Knock Knock...

Friday, June 26, 2009

Dexter Vitruvian

My apologies to DaVinci.
His is perfect... mine is... well intentioned?

Wednesday, June 24, 2009

Found It

Drawing fast!

Tuesday, June 23, 2009

And I Weel Knock You Seely!

Another quickie this morning. Busy busy!

Monday, June 22, 2009

NOOOO DEE-DEE!!

We don't get to draw these "old" characters much anymore, but I thought I might do a personal piece involving this little guy. I love Dexter. I really do. And he loves robots as much as I do.

Happy Monday to all...

Friday, June 19, 2009

New Neighbors


This is a happy fun Friday doodle. I see many things to "fix" but I am ok with that. It is a doodle, and it is happy fun. For the heck of it, I have captured my process to share. Happy fun time!


Thanks to everyone who stops by the blog. Have a great weekend!

Thursday, June 18, 2009

I Dare You!

Busy morning. Perfect chance to take a few minutes and give these guys some rough color.

Wednesday, June 17, 2009

Finally Flying Right

This piece has grown up a bit since yesterday's post. I abandoned the line work that screamed "this art should be on a four dollar tee shirt" and went with a pastel treatment. Loose lines. Free flow. I feel better.