Showing posts with label Code of the Cryptids. Show all posts
Showing posts with label Code of the Cryptids. Show all posts

Monday, September 08, 2008

Code of the Cryptids: Chapter 2

Hey everybody.

Today, Cartoon Network launches the second chapter to "The Secret Saturdays: Code of the Cryptids" game over on CartoonNetwork.com. In case you don't know, there is a cool new show coming out in October from creator Jay Stephens about a family of secret scientists who travel the globe tracking cryptid creatures of every shape and size. (Who wouldn't want to watch that!?) This game is a cool warm up for the show, and so far we have had a blast working on it.

One of the goals in art direction on the game, was to show a progression through the jungle. While the first level had Zack walking around just outside of the thick foliage, this second level puts him smack in the middle of a dense jungle forest. You will see some cool sights as you make your way through the level, and also get a great new ability that will make the game play even cooler.

I thought I would post a mock up of the background I did, as well as a break down of layers showing you just how deep the jungle goes. These were all drawn and painted in Painter, using a Cintiq.
So take a few minutes today and play through these new levels. And be sure to catch the premiere of the new show Friday, October 3rd! Support cryptid hunting secret scientists!

Wednesday, August 20, 2008

Code of the Cryptids - Concept Art

I am rushing toward a deadline this morning, so no progress on Mr. Yeti. I thought I might post some more concept art for the Secret Saturdays game that was just launched.

In working with the game designer, I wanted to come up with an in-game sign that wouldn't sit there covering up the background. Between the two of us we came up with these "Projection Sign Posts" that would activate as soon as you walked up to them. In my final design, I drew them up as if they were dropped in from the Saturday's ship possibly by parachute. Right before they hit the ground a spike would deploy, allowing it to plant itself firmly in the ground.

In the game, they are reeaaallly tiny... but they work!


ALL ARTWORK IN THIS POST COPYRIGHT CARTOON NETWORK