Friday, July 31, 2009

Light Em Up


Ha. After this, I promise not to bug you with any more incremental updates on this piece. Hopefully the next time you see this, it will be on a shirt! My goal is to put together at least four designs before I unleash the goodness.

Have a great weekend everybody!

Thursday, July 30, 2009

Attack At Night


So my thinking on this, is to put it on a dark shirt, and make it a night scene. Flat color, cell shading... plenty of city lights. Baby steps...

Wednesday, July 29, 2009

Tuesday, July 28, 2009

Monday, July 27, 2009

Not What I Expected


"What I saw created many more questions than answers. What were they doing here? Was this supposed to be some kind of living museum?"

Friday, July 24, 2009

Thursday, July 23, 2009

Building A Foundation

I am hoping that I will stick with this and clean it up a bit. I want a robot house.

Once again I want to take a second and thank everyone for commenting, and following the blog. It means a lot to get positive comments and emails letting me know that you are paying attention! THANK YOU!

Also, I am hoping to set up a few robot/monster t-shirts soon. Nothing huge, but I know I like wearing shirts with cool stuff on them... so I figured I would make some of my own. I will keep you guys posted on that process. (Not to mention the fact that you will probably see the art on the blog as I work on it....)

Tuesday, July 21, 2009

Monday, July 20, 2009

Collateral Damage


Happy Monday. Unless you are a resident of the above city, in which case I say to you... duck and cover.

Wednesday, July 15, 2009

Flapjack - Bottle Cap'n

Ahoy! I love me some Flapjack! This is a title card I did for the Cartoon Network.com game "Flapjack Bottle Cap'n" (Duh, it says it right there.) I really love the show, and it is always fun to work with these characters.

This version has a lot less type... and fits well on a digital read out.

Monday, July 13, 2009

Friday, July 10, 2009

Can You Hear It!?


"Can you hear it!? That is the sound of freedom my little friend! Ha! I can see you know it well, but for me this is a new sound! From now on, wherever the bell's beautiful voice travels... so shall I."

Thursday, July 09, 2009

The Savior


"This was no ordinary experiment. This... creature... that stood before him was the answer to his prayers. It would help him. It would work for him. It would protect him. This beast was the savior the doctor had asked for, and now it was time to send him out into the night for the first time. One by one, the people of Transylvania would pay. One by one, they would feel the wrath of Dr. Frankenstein..."

Wednesday, July 08, 2009

Thursday, July 02, 2009

Kodu Characters

Today I am posting more of the concepts that I did for Microsoft's "Kodu Game Lab." Many of the designs changed a bit as they went into the program, but it is cool to see just how much of my designs made it into the final build.








I hope everyone has a great holiday weekend!

Wednesday, July 01, 2009

Kodu

Today marks the release of a very cool project from Microsoft. It is called "Kodu", and I even call it inspiring. Kodu is a "Game Lab", and it allows you to make your own games. You can create your own worlds, populate those worlds with characters, and then program your character's actions. The games you can make range from shooter, to racers, to tag... really I feel that you are only limited by your imagination.

Why am I talking about Kodu? Well, I had the distinct pleasure of working with the design team last year, as a character/prop designer. Project lead Matt MacLaurin was really awesome to work for, and he let me run pretty free based on the general ideas the team gave me. The look was "simple, but cool" and I think that comes through. I played a very small part in the development, but I am very very proud of what this Microsoft Research team pulled off.



Check out the "Kodu Game Lab" on XBox Live Marketplace now, in the "Community Games" section. I believe it is coming out for the PC as well. For any kind of creative person, this is a real treat. And if you enjoy what you see, be sure to tell your friends. Post messages on the development blog. Really let the dev team know how much you appreciate their hard work. This is their baby, and it means a lot.

I will be posting a bunch of additional concept art for the Kodu characters over the next few days.

Breathlessly Graceful

A sketch based on something my good friend Nelson said.
"As breathlessly graceful as a drunken hippo..."
Well played sir.