Monday, June 13, 2011
... And A Dragon Arm!
I am going to have to start paying Aidan soon, since he now art directs almost all of my work. Here he was instructing me on everything that a "cool" robot should have when it goes into battle. To be honest, he was a little miffed that I didn't add another cobra.
Friday, June 10, 2011
Project Exonaut - The Battle Begins
Let me share some cool art with you...
When I started working on the "Project Exonaut" project, I knew that I wanted two distinct styles of art in the game. We had our cool 3D models, but I wanted to develop a 2D style to go along with them. I also knew that I didn't want this "2D look" to be an over-polished, airbrushed, marketing driven, snooze fest.
Ben Caldwell (his awesome blog) is one of my favorite artists working today, and an all around cool guy. His style is very unique, and he is such a talented draftsman that he can pretty much draw anything well. He was my first choice to bring something awesome to the game, and thankfully he agreed to join up. He was able to take my suit designs and turn them into truly spectacular animated characters. (He also ended up designing several suits in the game. Thanks Ben!) Full of style, yet never lacking in form. Fun, yet menacing. I handed him a very tough task, and he blew me out of the water.
When it came time to paint a few of the larger scenes, I had a wish list of studios... and Massive Black was at the top. They do amazing work on so many projects. (check them out here) We ended up signing them to paint two large scenes and they brought the awesome. (Kemp Remillard is the artist from MB who rocked this scene out.)
I am happy to share the above image with you. As you can see, I have a few of the suits blacked out. That is only because we haven't released them into the game yet.
Ben did a lot of art for the game, and I am hopeful that it will all be released over time.
Very good work.
Thursday, May 26, 2011
Tuesday, May 17, 2011
The Most Epic of Epic Battles Awesome
This weekend, I sat down with my son Aidan, and he art directed me through this battle scene. He was very specific about what he wanted, and made me go back and add every bit of expected detail.
Sunday, May 15, 2011
Project Exonaut - The Factions
Cartoon Network's latest online multi-player game "Project Exonaut" is now live and speeding along. My team did a fantastic job putting the visuals together, and I think the players are going to be pleased with the updates that we have planned for the rest of the year.
Along with the internal team, I was able to work with some extremely talented artists from the outside... like Paul Conrad, who designed all of the faction identity as well as the main game logo. These faction logos are but a tiny taste of the awesomeness created by Mr. Conrad, and hopefully he will talk about it himself over on his blog at some point.
In the near future, I will talk more about the art that went into the game, and also discuss some of the other super talented artists that helped bring things to life.
Thursday, May 12, 2011
Burt and the Bad Day
Quickly scribbling. An idea, caught before it ran away. If I am able to re-visit, I will try to find a better, less static pose for old Burt. Poor guy.
I just want to say thank you to everyone who keeps checking the blog even though I have been slacking lately. Your comments and kind words are my greatest fuel. I have been very tired lately due to work hours, but I am not going anywhere. Look for more work soon.
I just want to say thank you to everyone who keeps checking the blog even though I have been slacking lately. Your comments and kind words are my greatest fuel. I have been very tired lately due to work hours, but I am not going anywhere. Look for more work soon.
Tuesday, May 03, 2011
Cleaning Out The Desk
I have been going through an old hard drive, and cleaning out files. I found these rough story scribbles that I did a long time ago for my "Chikin Pickin" story. Very loose, but I like how much I was able to show amongst the mess.
Wednesday, April 27, 2011
The Most Productive Artist In My House
It's true. I have been working some long hours here at the day job. My current project has just been born, and it still a bit wobbly on it's young legs. It will be fine, but right now it needs a bit of extra love.
Next week, I will re-start my regular blog posts. No really! I will. But for today, I just wanted to share something with you that I thought was pretty cool.
My son Aidan, who just turned five, loves to draw. When I get home late in the evening, I find sketches waiting for me on the kitchen counter. Fantastical drawings, featuring some of the coolest robot designs I have ever seen. He is better than I was at five years old, and his understanding of advanced robotics is really quite extraordinary.
Over the weekend, Aidan received a pad of tracing paper. While tracing paper might be frowned on later in your career, as a very young artist I frequently traced over some of my favorite artist's work just to get familiar with their lines. I couldn't have been prouder when Aidan asked me to sketch up a robot for him to trace.
Next week, I will re-start my regular blog posts. No really! I will. But for today, I just wanted to share something with you that I thought was pretty cool.
My son Aidan, who just turned five, loves to draw. When I get home late in the evening, I find sketches waiting for me on the kitchen counter. Fantastical drawings, featuring some of the coolest robot designs I have ever seen. He is better than I was at five years old, and his understanding of advanced robotics is really quite extraordinary.
Over the weekend, Aidan received a pad of tracing paper. While tracing paper might be frowned on later in your career, as a very young artist I frequently traced over some of my favorite artist's work just to get familiar with their lines. I couldn't have been prouder when Aidan asked me to sketch up a robot for him to trace.
He worked very, very hard to make it just right.
Steady hand...
... and presto! Better than Dad's.
I think this kid has a future in robotics.
Wednesday, March 23, 2011
Thursday, March 03, 2011
Wednesday, February 23, 2011
Losing My Bolts
It's been a while!
It has been odd staying away from the blog for this long. And you must know, if I am not posting... I must be really freaking busy. Some highlights of my recent "crunch":
• I am art directing one of the biggest online games (maybe the biggest?) that CN has done "in-house."
• I am also the concept artist on the game, which means I need to spend a lot of time drawing.
• I am art directing a bunch of other games in production.
• I have a family who likes to know I exist.
I am still drawing. I will blog again!
Thanks for hanging in,
Jeremy
Tuesday, February 15, 2011
My Valentine Hero
Something I made for my wife as a Valentines Day card.
I am alive, I promise.
There will be cool things posted to the blog.
Right now I am trying to survive the crunch.
Stick with me!
Monday, January 31, 2011
Time Away
As someone who tries to post to my blog as often as I possibly can, I get a bit stressed when days slip by with no updates. However, there are times when life just asks that you focus on other things. I am in "crunch" here at the studio on a project that is set to launch in March, and I have been tackling a bit of freelance in my evening hours.
For now, my posts will be limited, but I promise you that I am still cooking up many things. I'm not going anywhere and still have plenty to share. I thank you for your patience.
For now, my posts will be limited, but I promise you that I am still cooking up many things. I'm not going anywhere and still have plenty to share. I thank you for your patience.
Wednesday, January 26, 2011
Sunday, January 23, 2011
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